Society and people
Investigate attitudes, behaviour, schools, rights, communication, social media, democracy or the everyday lives of young people.
A project for Ungt vísindafólk can begin with a question, problem, observation, experiment, prototype, data collection or idea that you want to investigate further.
You do not need to invent something completely new. You can build on previous knowledge, a school project, your own observations or a problem you have noticed. What matters most is that you can show what you wanted to investigate and how you worked on it.
Investigate attitudes, behaviour, schools, rights, communication, social media, democracy or the everyday lives of young people.
Explore energy use, waste, recycling, pollution, nature, ecosystems, climate or solutions that could improve the environment.
Develop software, a website, data analysis, an AI solution, a technical prototype or a digital solution to a real problem.
Study sleep, exercise, nutrition, wellbeing, accessibility, assistive tools or ways to improve health and quality of life.
Run an experiment, measure effects, study organisms, materials, light, heat, water, geology or other natural phenomena.
Design, build, test and improve a solution, device, model or prototype that solves a specific problem.
Many good research projects do not begin with a complete solution. They begin with curiosity. Try writing down a few questions before deciding exactly what your project will be.
A good starting point for a project that tries to understand causes, connections or patterns.
A good starting point for a project that collects data, compares results or studies changes.
A good starting point for design, innovation, programming, engineering or solution-focused projects.
How do students experience the use of AI in learning? What effect does social media have on sleep or concentration? How can a school environment be made more accessible?
How much food is wasted at school? Can a simple change reduce plastic use? How does temperature vary between different areas in the local environment?
Can a simple app help students organise their studies? Can sensors be used to measure air quality? How can data be used to find patterns in everyday life?
What habits affect sleep? How does heart rate change with different types of exercise? Can a better assistive tool be designed for a specific need?
What conditions affect plant growth? How does the acidity of water change? Which materials work best in a specific experiment?
How can a simpler solution be designed for an everyday problem? Which materials or shapes work best? How can a prototype be tested and improved?
A common mistake is starting with an idea that is too large. Try to narrow the project so that you can collect data, test a solution or explain your results clearly.
“How can we solve climate change?”
“How much energy could our school save by making a simple change to lighting?”
The second question is clearer, more measurable and easier to explain through method and results.
The description does not need to be long. Write what you want to investigate, why it is interesting, how you might work on the project and what you hope to find out.
“I want to investigate … because … I plan to do this by … I hope to find out whether …”